Extracted from Pike v7.3 release 16 at 2002-03-05.
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GL

Method GL.glClear()


Method glClear

void GL.glClear(int mask)

Description

GL.glClear sets the bitplane area of the window to values previously selected by GL.glClearColor, GL.glClearIndex, GL.glClearDepth, GL.glClearStencil, and GL.glClearAccum. Multiple color buffers can be cleared simultaneously by selecting more than one buffer at a time using GL.glDrawBuffer.

The pixel ownership test, the scissor test, dithering, and the buffer writemasks affect the operation of GL.glClear. The scissor box bounds the cleared region. Alpha function, blend function, logical operation, stenciling, texture mapping, and depth-buffering are ignored by GL.glClear.

GL.glClear takes a single argument that is the bitwise OR of several values indicating which buffer is to be cleared.

The values are as follows:

GL_COLOR_BUFFER_BIT Indicates the buffers currently enabled for color writing.
GL_DEPTH_BUFFER_BIT Indicates the depth buffer.
GL_ACCUM_BUFFER_BIT Indicates the accumulation buffer.
GL_STENCIL_BUFFER_BIT Indicates the stencil buffer.

The value to which each buffer is cleared depends on the setting of the clear value for that buffer.

Parameter mask

Bitwise OR of masks that indicate the buffers to be cleared. The four masks are GL_COLOR_BUFFER_BIT, GL_DEPTH_BUFFER_BIT, GL_ACCUM_BUFFER_BIT, and GL_STENCIL_BUFFER_BIT.

Throws

GL_INVALID_VALUE is generated if any bit other than the four defined bits is set in mask.

GL_INVALID_OPERATION is generated if GL.glClear is executed between the execution of GL.glBegin and the corresponding execution of GL.glEnd.