Extracted from Pike v7.3 release 18 at 2002-03-27.
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GL

Method GL.glCallList()


Method glCallList

void GL.glCallList(int list)

Description

GL.glCallList causes the named display list to be executed. The commands saved in the display list are executed in order, just as if they were called without using a display list. If list has not been defined as a display list, GL.glCallList is ignored.

GL.glCallList can appear inside a display list. To avoid the possibility of infinite recursion resulting from display lists calling one another, a limit is placed on the nesting level of display lists during display-list execution. This limit is at least 64, and it depends on the implementation.

GL state is not saved and restored across a call to GL.glCallList. Thus, changes made to GL state during the execution of a display list remain after execution of the display list is completed. Use GL.glPushAttrib, GL.glPopAttrib, GL.glPushMatrix, and GL.glPopMatrix to preserve GL state across GL.glCallList calls.

Parameter list

Specifies the integer name of the display list to be executed.