Extracted from Pike v7.3 release 18 at 2002-03-27.
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GL

Method GL.glCullFace()


Method glCullFace

void GL.glCullFace(int mode)

Description

GL.glCullFace specifies whether front- or back-facing facets are culled (as specified by mode) when facet culling is enabled. Facet culling is initially disabled. To enable and disable facet culling, call the GL.glEnable and GL.glDisable commands with the argument GL_CULL_FACE. Facets include triangles, quadrilaterals, polygons, and rectangles.

GL.glFrontFace specifies which of the clockwise and counterclockwise facets are front-facing and back-facing. See GL.glFrontFace.

Parameter mode

Specifies whether front- or back-facing facets are candidates for culling. Symbolic constants GL_FRONT, GL_BACK, and GL_FRONT_AND_BACK are accepted. The initial value is GL_BACK.

Throws

GL_INVALID_ENUM is generated if mode is not an accepted value.

GL_INVALID_OPERATION is generated if GL.glCullFace is executed between the execution of GL.glBegin and the corresponding execution of GL.glEnd.