Extracted from Pike v7.3 release 18 at 2002-03-27.
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GL

Method GL.glIndexMask()


Method glIndexMask

void GL.glIndexMask(int mask)

Description

GL.glIndexMask controls the writing of individual bits in the color index buffers. The least significant n bits of mask, where n is the number of bits in a color index buffer, specify a mask. Where a 1 (one) appears in the mask, it's possible to write to the corresponding bit in the color index buffer (or buffers). Where a 0 (zero) appears, the corresponding bit is write-protected.

This mask is used only in color index mode, and it affects only the buffers currently selected for writing (see GL.glDrawBuffer). Initially, all bits are enabled for writing.

Parameter mask

Specifies a bit mask to enable and disable the writing of individual bits in the color index buffers. Initially, the mask is all 1's.

Throws

GL_INVALID_OPERATION is generated if GL.glIndexMask is executed between the execution of GL.glBegin and the corresponding execution of GL.glEnd.