Extracted from Pike v7.3 release 18 at 2002-03-27.
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GL

Method GL.glMultMatrix()


Method glMultMatrix

void GL.glMultMatrix(array(array(float|int)) m)

Description

GL.glMultMatrix multiplies the current matrix with the one specified using m, and replaces the current matrix with the product.

The current matrix is determined by the current matrix mode (see GL.glMatrixMode). It is either the projection matrix, modelview matrix, or the texture matrix.

Parameter m

Points to 16 consecutive values that are used as the elements of a 4 times 4 column-major matrix.

Throws

GL_INVALID_OPERATION is generated if GL.glMultMatrix is executed between the execution of GL.glBegin and the corresponding execution of GL.glEnd.