Extracted from Pike v7.3 release 18 at 2002-03-27.
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GL

Method GL.glOrtho()


Method glOrtho

void GL.glOrtho(float left, float right, float bottom, float top, float zNear, float zFar)

Description

GL.glOrtho describes a transformation that produces a parallel projection. The current matrix (see GL.glMatrixMode) is multiplied by this matrix and the result replaces the current matrix, as if GL.glMultMatrix were called with the following matrix as its argument: .sp .ce .EQ left ( matrix { ccol { {2 over {"right" - "left"}} above 0 above 0 above 0 } ccol { 0 above {2 over {"top" - "bottom"}} above 0 above 0 } ccol { 0 above 0 above {-2 over {"zFar" - "zNear"}} above 0 } ccol { {t sub x}~ above {t sub y}~ above {t sub z}~ above 1~ } } right ) .EN

where .ce .EQ t sub x ~=~ -{{"right" + "left"} over {"right" - "left"}} .EN

.ce .EQ t sub y ~=~ -{{"top" + "bottom"} over {"top" - "bottom"}} .EN

.ce .EQ t sub z ~=~ -{{"zFar" + "zNear"} over {"zFar" - "zNear"}} .EN

.RE

Typically, the matrix mode is GL_PROJECTION, and (left, bottom, -zNear) and (right, top, -zNear) specify the points on the near clipping plane that are mapped to the lower left and upper right corners of the window, respectively, assuming that the eye is located at (0, 0, 0). -zFar specifies the location of the far clipping plane. Both zNear and zFar can be either positive or negative.

Use GL.glPushMatrix and GL.glPopMatrix to save and restore the current matrix stack.

Parameter left

Specify the coordinates for the left and right vertical clipping planes.

Parameter bottom

Specify the coordinates for the bottom and top horizontal clipping planes.

Parameter zNear

Specify the distances to the nearer and farther depth clipping planes. These values are negative if the plane is to be behind the viewer.

Throws

GL_INVALID_OPERATION is generated if GL.glOrtho is executed between the execution of GL.glBegin and the corresponding execution of GL.glEnd.